EveryFrameDocs
Open Studio ↗
Studio/Film World & blocking

Film World & blocking

Build the film's visual references before its shots. World defines what things look like; Blocking defines where they are and how they move. Keeping both coherent is more effective than asking each generation to invent the whole scene again.

#Define the cast and places

After reviewing your script breakdown, extract the cast, environments, props and wardrobe into World. Review the extraction: missing or invented items should be corrected before generating references.

Give each character a stable name and description. Record height, width/depth or build, weight where relevant, age presentation, distinctive features, clothing, materials and colours. Set landmark dimensions and positions for locations, and dimensions/materials for important props. These are production specifications, not measurements inferred from a person's photo.

Keep dimensions in consistent units. A character who is 1.2 metres tall should retain that specification across shots. Record story changes explicitly rather than silently changing a master reference.

#Generate references in batches

Choose the available World image model: GPT Image 2.5, Ideogram 4.5, Grok Imagine Image, Flux 3 or Nano Banana 2.1. Reference capacity differs by model. Add your own reference images where appropriate and edit the item's generation direction.

Select items/views, review the batch quote and confirm generation. Batching queues the selected work; provider concurrency limits can make individual images finish at different times. Stopping a batch prevents eligible queued work from starting but cannot undo an already-submitted provider request.

Review faces, silhouettes, sizes, materials and wardrobe before approval. Regenerate only the incorrect item or view. Replacing an approved design can make older shot references stale, so inspect affected shots before continuing.

#Multi-view sheets and Omni references

Cast, locations, props and wardrobe can use multiple views. A combined reference sheet puts the approved views into one image for Omni use. Open the view modal and use the left/right arrows to inspect adjacent views before approving.

Check that every panel shows the same character or object. Approving a sheet does not repair inconsistent source views. Before generating a shot, inspect its reference pack: only relevant, approved items should be included, within the selected video model's capacity.

A sheet consumes one image slot but can lose fine detail if it is too crowded. Use fewer, clearer views when a face or garment needs to stay recognizable. Scene concept art, an opening frame and a multi-view sheet serve different purposes.

#Block shots in one world

In Blocking, use the shared world design and build controls to create the set. Review the interactive Blender world in Cinema Studio; where available, download the .blend for inspection. The viewport uses planning geometry and is not a rendered cinematic film.

Place environment anchors, characters, important props and cameras in the same measured space. Define motion paths, timing, starting positions and endpoints. Review which side of the screen each character occupies, their direction of travel, eyelines and camera framing.

Build and review the selected shot's viewport preview. Approve staging only after it matches the intended action. If the path, world or camera changes, rebuild the preview and inspect it again before using its references.

#Hand off to generation

Use the supported handoff for the chosen model: approved Omni sheets, scene art, continuity frames, or an explicit motion/previs input. Do not substitute unfinished proxy geometry for the final character design.

For connected shots, check the outgoing pose and position against the next opening. A longer supported take can keep related beats in one generation, but unrelated locations or incompatible references should remain separate. Never assume grouped shots were generated as one take without inspecting the request and result.

Generate a pilot and compare it with the approved world before batching a sequence. Blender staging and references constrain the request, but a generative model can still drift in identity, proportions or motion. Fix the reference, staging or direction that caused the error before spending on another full-film pass.

Reviewed 31 October 2026 · About these snapshots